So as most would know, the models for all autobots were modeled in Maya, textured using Photoshop and Zeno, followed by ILM’s proprietary software (with a bit of Maya) to create some kickass SFX/VFX scenes. This info was taken from Computer Graphics world, a pretty spiffy magazine dedicated to VFX and 3D animation. Anyway, here are the stats for some of the bots:
Megatron
Parts: 2411
Polygons: 433,949
Rig Nodes: 8924
Texture Maps: 1437
Volume of all parts: 10,325 cubic ft.
Optimus Prime
Parts: 10,108
Polygons: 1,830,898
Texture Maps: 2336
Volume of all parts: 5445 cubic ft.
Bumblebee
Parts: 7608
Polygons: 1,511,727
Rig Nodes: 19,722
Texture Maps: 8094
Volume of all parts: 1069.01 cubic ft.
Autobot Totals:
Parts:35,592
Polygons: 7,435,478
Rig Nodes: 95,247
Total miles if pieces placed end to end: 3.11 mi.
Total for all robots:
Parts: 60,217
Polygons: 12,509,502
Rigging Nodes: 144,341
Texture Maps: 34,215
Ohhhh boy, procrastinate once and you’re fired. There leaves no time for slacking off here folks, that rendering time sure does take up almost half of your life.
Let me know if you’re not familiar with 3D modeling/animating and are lost with the terms– I can explain. 3D is another language of its own; there are no synonyms for its terms.
Cricket
Jul 25, 2007 -
I’m lost with the terms. Where’s the rendering time in that info?
Kittyhomie
Jul 30, 2007 -
I WISH THEY PUT THE RENDERING TIME INFO; I’M SURE IT’D BLOW EVERYTHING ELSE OUT OF THE WATER. x_X;;
As for the terms:
Parts: All things modeled in 3D is consisted of a sphere, cube, cone, cylinder, etc. It’s up to the modeler to push and pull and extrude on it whenever they want.
Polygons: The rectangular/triangular shapes you see in the wiremesh.
Rig nodes: The skeleton built in order to make arms bend, legs run, wings fly. Each part of the skeleton is a rig node, spheres being the joints and pyramids being the bone. From there, they create other handles so that they are able to control the joint to their heart’s desire.
Texture maps: The Photoshop files used in order to make Bumblebee yellow, etc. Each part on the bot needs its own texture map.
That’s the basic breakdown.